Did you know that everything you observe only materializes when it is observed? That is what a now nearly century-old experiment called the double slit (double aperture) experiment demonstrates. Quantum physicists worldwide have conducted this experiment as many as hundreds of times because it led to so much disbelief and, at the same time, such astonishment. It is a discovery of even greater impact than the discovery that the earth was round. However, scientists have never been able to appreciate the true significance of the experiment at that value. Please read below first to find out exactly what the experiment is about, and then to discover why this experiment turns out to be all explanatory.
For proper understanding, you need to know something about waves. Very many things in life consist of wave motion. Sound is a wave motion. The word vibration or vibration is also used. The vibrating or vibration of a guitar string causes you to hear a certain tone. The vibrating (vibration) of the diaphragm of the speakers of your stereo system causes you to hear sound. Stand in front of a box at a concert or dance event and feel the vibrations of the bass going through your body. Waves can amplify or attenuate each other. The illustration below shows how the two peaks of parallel waves reinforce each other (left) and the waves whose peak and valley are not in sync (right) cancel each other out.
The experiment that caused the big shock in the scientific world is known as "The Double Slit Experiment. I am going to try to explain that experiment to you here in a way that is clear to everyone.
To begin with, you must understand that for a very long time scientists have thought that matter is something "solid. An atom consists of a nucleus surrounded by electrons. All the particles that make up an atom were assumed to be solid. The 'Double Slit Experiment' is an experiment that requires some explanation at first, but in the meantime keep in mind what I told you about 'matter' and its hitherto assumed solid form.
The Double Slit Experiment
If you were to point a ping pong ball cannon at a wall with a plate between it with two slots in it, the pattern would result on the wall as you see here on the left. Similarly, a golfer letting you hit random balls that only find passage through the slots between walls results in a pattern as visible on the back wall. The result you get when you shoot solid matter through two slots is two parallel stripes on the back wall.
If you do the same experiment with a wave motion, i.e. with water waves or sound waves, for example, a completely different pattern emerges on the back wall. So when you send a sound wave towards the partition wall and it is forced to pass through the slots, it turns out that behind the partition wall two waves are created which amplify each other at certain points and at other points attenuate each other (as explained in picture above right). This creates a pattern on the back wall that is completely different from what you get when you shoot solid matter at the slots. Indeed, that produced two large streaks on the back wall. The picture below shows the image you get when you fire a wave motion at the wall with the two slots.
Now comes the big surprise scientists discovered when they did the same experiment with electrons. The expectation was that solid matter would produce the same effect as the two stripes on the back wall in golf balls. After all, until now, matter was assumed to be something "solid. However, much to everyone's surprise, the solid particles - the electrons - turned out to exhibit the pattern of the result of a wave motion on the back wall. An even greater astonishment arose when people started measuring the experiment. After all, to measure is to know. To this end, they placed sensors in the slots so that they could see exactly which slot an electron passed through. Thus, one could measure of all the shot electrons through which slot it went and thus whether it must have landed on the back wall. The result was astonishing, because as one started measuring, suddenly the interference pattern on the back wall no longer appeared (as with waves), but the pattern that belonged to solid matter.
The experiment was extended even further. One did the experiment 102 times and put each result in a large sealed envelope containing two smaller envelopes. One small envelope (inside that large sealed one) contained the measurement result of the electrons passing through the slots. The other small envelope the pattern on the back wall. When the first and last envelopes in the series were opened, both smaller envelopes were opened. Both the measurement result of the intermediate wall and the pattern on the back wall were viewed. In both cases, one saw the pattern on the back wall corresponding to the two parallel lines you would expect with solid matter. The 100 remaining large envelopes were divided into two groups of 50. The measurement results of the first 50 envelopes were taken from the large envelope and viewed. Then the back wall results were viewed and in each case the pattern of the two parallel lines was visible. For the other 50 envelopes, something different was done. The measurement results were burned and thus not viewed. Then the back wall results were taken out of the envelope. And guess what was visible on them? Right, the pattern associated with a wave motion.
You will be as surprised as I am and probably think, "No, that could never be, there must have been an illusionist at work there." No, we are talking about a serious scientific experiment that has been performed so many times for that very reason. People can hardly believe it. For it means that the electron only takes on a solid form the moment it is looked at. The moment the measurement results (looking at) are not looked at - even if the experiment has been performed before - the electron manifests itself in the non-solid form of a vibration. Wow! That's a revolutionary discovery. So everything we observe becomes solid only when we look at it? "But how can that be? Surely we live in a world where everything around us is solid? It is tangible, isn't it? I see it, don't I?"
You live in a simulation
Scientists have cracked their heads over this experiment and its results, but prefer to leave the issue alone, since Albert Einstein had been dealing with it for decades and could not grasp it either. They prefer to seek out topics with which they can score. Personally, I have been calling for years that phenomenon is explained by the universe being a simulation. This week I discovered, through a comment from a reader, that there is also a natural scientist who states that. His name is Tom Campbell. Campbell has even made it plausible through an extended version of the double slit experiment (explained in this video) that we live in a simulation. In fact, he is the first person I meet who is also outspoken about the proposition that we live in a simulation. However, I go one step further than him and argue that we live in a clearly pre-programmed simulation.
To get used to the concept of "simulation," perhaps it's best to compare it to an online game. You can play online games with today's Playstations and end up in complete virtual worlds, where you have infinite freedom of movement and choice. You can also do that just on your PC, but a Playstation like this, is perhaps the most gripping example. Now you have to operate the buttons and look at a big TV screen. Soon you will be sitting with 3D VR glasses on and it will be a lot more realistic. Right now, people are already working hard on all kinds of devices that pick up your brain waves by interacting with the electromagnetic spectrum that generates brain activity. You can thus pick up information directly from the brain. If we follow the developments, within a few years we will also be at the point of being able to communicate directly with the brain and even take computing or memory capacity in the cloud. So once we can bring online the centers in our brain where all sensory perception takes place, we can therefore also project, for example, smell, touch, hearing and sight, directly into the brain. You yourself can feel another person's feelings or see another person's dreams. So once that brain connection is a fact, you can project virtual worlds like a game directly into the brain and thereby make all sensory perceptions like smell, touch, pain, fear, joy, and so on also experience life-like. You then bypass, as it were, the eye, the ear, the nose, the nerve pathways to your skin and you name it.
One could then say that the brain becomes the observer of a virtual world. Our body with its brain can then experience a virtual world as being real. However, looking back at the double slit experiment, even that body and brain is matter; merely materialized as a result of perception. In that context, think back to that Playstation. In it you can choose a player: an avatar. If you play the game for several hours a day, you almost identify with that avatar (especially if you choose the same one over and over again). You feel as if you are living in the game and are the avatar. This will soon be even more the case with the 3D VR glasses, but if the game can be projected directly into our brain, it may become even more difficult not to identify with the avatar and feel like you are living in the game. That is exactly the situation we are in now. Our soul perceives this game and materializes this "reality" through perception. The universe is created, as it were, as a game on a screen.
Coding the simulation
To save computing power, in a game you only need to create the image when the player is looking at it. This saves enormous computational capacity. If you have a multi-player game (like ours) it is convenient, though, that once materialized data remains unchanged, so that every observer perceives the same thing. So that's kind of a basic rule in programming.
Years of research leads me to the conclusion that not only do we live in such a simulation, but also in a simulation with a clearly specified constructor. Now I hear you thinking, "Yes, but surely we also have clear evidence of the origin of life on earth and the universe through an evolutionaryprocess." Then let me ask you the following question: Suppose you were among the team of programmers of a Sony Playstation game. Wouldn't you then be able to fully program every form of emergence theory and all history? Suppose you are then part of that game and suggest to your fellow players to investigate the origins of your game world, wouldn't you find only and exclusively all the information written by the programmers of the game? Suppose you then find out that your universe is infinite and that wherever you look, you are always discovering new galaxies. Could it be that those galaxies are created as soon as you look at them, because the software is written that way? Could it be that at some point you come to the conclusion that there was once a moment when your universe, your game, suddenly started up? And would you then call that big-bang, because you cannot find any other explanation for it? Or would you call it a black hole? You keep guessing and searching for answers, but never find out what the starting point was. That was the moment the game was turned on.
Forensic examination from observation of this game, from the observing perspective (rather than identifying with the avatar in which I am experiencing this game), leads me to the conclusion that there are some things going on that are meant to make the players forget that they are only observers/players. In this sense, then, the game is built so realistically that it seems to be the very purpose of forgetting who you are: you are an observing soul. Your original is outside this illusion (or rather "simultaneously inside and outside," due to the quantum physics principle of "superposition"); just as when playing a Playstation game, you must not forget that you are not inside that screen and simply have a device in your hands. You are not the player; you are not the avatar: you are observer. In fact, it seems that within this game you are programmed from the materialization of your baby avatar such that the mission is to make you forget that you are an observer. Then there are avatars placed within the game whose purpose is to direct and monitor this process. There seems to be a clear script that places everything in the game at the service of the process of making you forget who you actually are: an observer soul.
Religion seems to play a major role in it. And in that religion, within this game, you are also encouraged to give away your soul, as it were, to a deity. There seems to be an important maxim, always capitalizing on fear. This maxim is based on the recurring principle of "Problem, Reaction, Solution. The avatar players are presented with a problem(Problem), which causes them to shoot into fear(Reaction). This fear is extra fueled by those avatars within the game who, as it were, monitor this process on behalf of the game-builder. Practical examples are churches instilling fear of sin, death and hell or media instilling fear of self-created terror from government avatars guarding the builder's script. The solution then is always to be found in more control from the group of avatars guarding the game and monitoring the process; the process in which the players increasingly lose themselves in the illusion and place their souls at the service of the avatar group offering the solution provided(Solution). In the case of sin, hell and death, that is the path of religion, where the pastor or imam offers you the solution: the way to heaven, eternal life and salvation. That pastor avatar needs little effort, because the avatars who put your baby avatar in play already program you into a certain belief system.
It seems that within this game, deliberately created differences are also used. Let's say the good guy bad guy principle. It is always the Hegelian dialectic va opposites that must lead to chaos, in order to create new order from that chaos. So you have political, religious and ethnic differences being used to pit entire avatar tribes against each other. And they are susceptible to it, because they are programmed from baby avatar into a certain belief system and so one massive avatar group belongs to the 'thesis' field and the other massive avatar group belongs to the anti-thesis field. You can then make those 2 fields of tension collide. This not only provides the needed distraction, chaos and fear, but also distracts the avatars from being mere observers in a game. Through all that false hope combined with combat, you keep them sweet in the game and they start to identify with it more and more. You give them the false hope by giving them religious books, which contain predictions that seem to come true, causing them to become attached to their belief system and the god of their belief system. You can make those predictions come true, because you built the game and therefore can also control the process within the game by placing avatars in it that make the players follow your script. You have already written all the code of the game that unfolds chronologically for the players (just as you play a Playstation game from start to finish). Those are the rules of the game.
The builder
From multiple signals, then, we can conclude that these avatars that seem to program the players and direct them in a certain direction all worship a certain entity. These government-and-religious-leaders avatars (who have joined together in secret avatar guarding clubs) all seem to worship the great architect of this game. The research of yours truly (observer in this game) then arrives at the worship of Lucifer. So we can identify the builder and guardian of this game as Lucifer. Just enter that name in the search box on this site and you will find several supporting articles leading to that conclusion.
If you built the game you can also fulfill all the roles within that game. You can be the god of the Bible, the god of the Koran, Satan, you can have your mind represented in avatars in the game and be prophet a, b or c. You can have your game controlled from within by avatars in prominent positions, and so on. After all, you are the builder of the game.
For all religious readers, let me be clear: Satan is not Lucifer in this story. Lucifer is the builder of this simulation (which we experience as life-like). Within that simulation, a dualistic model of god/satan, heaven/hell, etc. has been rigged by that Lucifer. The god/satan model is a program created by Lucifer. So is lost versus salvation and heaven versus hell. You only begin to see through this when you recognize the Luciferian watermarks. It is particularly evident in symbolism.
All religions are rigged in this game to bring about a final battle for Jerusalem through the oppositions. It is all about Problem, Reaction, Solution, in all facets. The problem of sin and death: the solution via devoting your soul to your deity (who for all religions is always Lucifer in a different disguise). All world leaders and religions are working together behind the scenes to bring humanity under Luciferian bondage. This is only possible if the soul chooses to do so and so it must be through the maxim Problem, Reaction, Solution so that people themselves throw themselves into the arms of the deity of their religion (Lucifer in disguise). The next world war will again be a huge violent war of attrition (for Jerusalem) and from that chaos the messiah-avatar will emerge.
Why would the builder of this game go to such lengths to make perceiving souls forget that they are merely in a game, and why would he entice them to secretly dedicate their souls to him via deception? Well, if you have managed to capture a whole army of (potentially) creative force fields in your system, then you can do something with it. It is like an available task force that you can deploy once you have convinced them that you are their authority and that - as soon as they deviate from your authority - they are hopelessly lost. You have been able to firmly convince them of that through your process of Problem, Reaction Solution, throughout the game. You have at your disposal, as it were, an army conditioned to the soul-bone and willing to dance only to your tune. So it is up to us to see through this little game and also to see that we ourselves are at the controls. Lucifer (or the deities he created: himself in disguise) has nothing to say about you. See through the game and recognize the connection to your original (see here).
22 Comments
Interesting article. Now I am a Christian myself. My contention is: Religion is a yoke and Jesus is my Savior.
So I am not religious, I am not Catholic and/or Protestant. I am a member of one of the many Churches of Christ.
So this article also places in its entirety in this context.
All religion and "belief system is deception.
The Bible tells me exactly the same thing.
The Bible belongs to 1 of the belief systems I am talking about.
See JustObserve's response in that context.
Oh yeah..just for fun, check out the tape Matthew Bellamy pulls out of the tape recorder in this new clip
@ Martin, I can't get my abbo charges set via Ideal is there any possibility about this to resolve via PB or something?
Content:
Quotes from article "Did you know that everything you perceive only materializes when observed?" and
n?
'Well, if you have managed to capture a whole army of (potentially) creative force fields in your system, then you can do something with that.'
This means, in my opinion, that, both each individual and the whole of humanity collectively give themselves the computational power of creation to shape this game. I don't know if I've read it here or not, but think about it: why would there be so gigantic energy put in by mainstraim to steer everyone in the same direction anyway. Not only with ideas, by going along with propaganda etc, but in the most literal sense you build your own prison, from environment to your bio avatar.
Actually you say it yourself Martin: 'From multiple signals we can then conclude that those avatars that seem to program the players and direct them in a certain direction'
Apparently conducting is necessary, the great thing I can at least take from that is that that at least says something about our original potential. Which is thus contrary to what religion tries to make us believe.
The game's goal is the singularity, the point at which the creative forces become so unaware that they are doing, who they are, that they can be deployed by the builder for their own purposes.
Of course, what the exact purpose is for which these creative forces will be employed can never be said with 100% certainty. So far I find Martin's explanation, attacking the original, the most likely.
What is almost certain is that it will not be a peaceful goal. Why else go to the trouble of rigging this game? Apparently, in the original we do not consent to the ultimate goal, but this construction was devised by Mr. Architect to still get his way that way.
Another question for Martin:
A while back you indicated that you recognize many things you write about from Wes Penre and others. I have since read some pieces in as much the Wes Penre Papers as his latest book on Transhumanism etc.
In it he comes up with very specific instructions what to do when your Self leaves your bio avatar, popularly called death. I was curious what you think of this.
I do not yet know whether I fully subscribe to WesPenre's ideas. So I asked him a few more questions which he partially answered. In any case, it is worth investigating.
I so imagine that I have now described the first simulation (that of our universe). Perhaps his Orion system is just as much a part of that simulation and he does not yet see through it (I am strongly leaning towards that).
If you compare it for a moment to the movie Inception and you assume that the soul is in the (quantum physics) superposition state, it is not out of the question that we are in multiple simulations simultaneously and/or that there are even multiple "layers."
In this regard, I personally think that quantum entanglement plays an important role.
Frankly, I am also not yet convinced by his (unsupported) thesis of soul splitting and its mixing with other "soul splinters." Indeed, it would not surprise me at all that he is going astray, given that he describes the original man as a hermaphrodite. Surely that again reminds me strongly of the transgender movement and thus the rainbow and thus Lucifer.
So whether he is deliberately leading astray or just unconsciously is a question I still have. Because of his closed-mindedness about his sources and (yet) references to channelings, I have the impression that he is a sincere seeker who is (possibly) being used to send the reader/audience back into a maze.
Regarding the creative potential: yes that is precisely what our great friend Lucifer is preying on.
We are only forgetting 1 important issue: we want to improve the game and make our life within the game ideal. That is just as unwise as wanting to adapt a Sony Playstation game because you have come to identify with it.
However, I do indeed think that perhaps we can then rewrite the prison effect of this illusion "from the outside," so that other trapped souls also come to the discovery that they are in a mindfuck (or rather soul-fuck). Although it seems that some sort of firewall function is active in our bio-avatar. However, if you start to discover your superposition and see through the quantum entanglement, that possibly creates opportunity for reprogramming this game from the outside. In that sense, we pose a great threat to Lucifer's little plan.
He has to take that risk because he preys on our souls. That is why his agent avatars have to control and guard the game so keenly. So if we were to talk about "awakening," we would therefore have to see where we are and what we are capable of. The quantum physical superposition of our soul and the quantum entanglement with the original, are important.
That of game improvement is exactly another one of the things I wanted to mention about this article. Funny you should mention it. The point is that the game is written in such a way that one can (seemingly endlessly) vary extensively in systems, but in the end they all seem to have the same similarities. Why, because the source code of those systems is ultimately the same. The source code in is the duality. Me against your. Your country against mine. My political system versus yours, religion vs. religion, no matter what.
Het heeft daarom geen enkele zin om het stukje game waar jij goed in bent, in geboren bent of uitgeplozen hebt te gaan verdedigen over verbeteren. Want bij verbeteren van jouw gedeelte benadeel je automatisch het tegenovergestelde. De overwinning voor het ene resulteert voor het andere altijd in ellende.
Dat is het hele punt of je nu een +je of een -etje bent,>>>> je zorgt dat de batterij, het systeem, gevoed wordt.<<<< Let eens op de gelijkenissen hierin in de natuurkunde, uiteindelijk draait alles om elektriciteit.
https://www.youtube.com/watch?v=IojqOMWTgv8
It is important not to be impressed by so-called "professional" gamers.
To give a personal example in this, I have a mate who I consider a good gamer. A huge social animal, knows how to get in everywhere, runs worldwide projects etc. .Furthermore, also a good view on e.g. the pharaoh bloodlines, our friend Willy and the like.
Is however convinced that war is necessary to keep things running. 'Every system needs defense.' And this is 100 percent correct too. Meanwhile, you're pitting you/us against him/us again. Affine, I am repeating myself.
As one J.C. Cruijff once said: 'You only see it when you realize it'.
Finally, I would like to draw the readers and writer of this site's attention to some videos that are from the same creator as The Golden Web series.
https://www.youtube.com/watch?v=NyfyjcAQvSQ
https://www.youtube.com/watch?v=_j9wms5KpWQ
By the way, the ether video wipes the floor with Einstein. Several other videos also repeatedly point out that there can be no "outside saviors. Find them all worthwhile.
To summarize the game, after forgetting our origin we are confronted 90% of the game with the duality (problem), fight, against it, in it (reaction), this does not succeed and times the last 10% we are so tired of this, that every straw is grasped. Come let us mix, and become 1 together and then with a beautiful word we call it singularity 'And then god will be all, and in all' (solution)
Amen. (puke)
Yes, the singularity is like the new substitute sausage for our noses, for heaven and the redemption of religion. But actually it is the same thing, because the messiah-avatar will offer eternal life through the transhumanist nano-tech solutions. And creating a new heaven and a new earth...well, so that's a matter of building a VR reality within this virtual reality, as Ray Kurzweil can so eloquently put it.
Improving this game from within is of no use. It is indeed a virtual reality whose basic rules are duality-based and indeed work as a + and - pole. So that is, as it were, the basic set for this virtual reality. You can never change that from within the game; just as a Playstation game avatar cannot say "ok, now I'm tired of losing this level all the time, I'm going to change the code from within". It is the observing player - who has almost forgotten he is an observer due to intense game play - who can go to Sony's software development department, hack the system and modify the code.
Of course, that does require the necessary knowledge of the system (you would think), so it is and remains to be seen whether we can then do that from the observer position (I think so).
The solution Wes Penre offers is: it is better to leave the playing field after you finish the game (through the grid of the matrix, as he calls it). Why return here? And why would you want to modify a game that doesn't exactly respect the free will of the soul.
It seems that Lucifer wants to do something with the soul's creative power, as it were. Indeed, I mentioned an attack in the original layer before. So in that context, it might be quite useful to do a hack on this system from the observer position after all. The more souls convinced of that, the more the quantum entanglement might do its job. The person at the controls (the observer) can then get to work. I believe we are all of the same caliber (with the same programming abilities) as the builder of this simulation, so in fact we should not underestimate ourselves. So by now I don't believe so much in running away from Wes Penre, but think we should just throw the buck (from the perceiving position - which is actually a parallel position, just like you perceive the avatar in the game when you have the VR goggles on and know that you are simultaneously the player/person holding the game's controller): Superposition (1 and 0 simultaneously).
Hold the controller in one hand and with the other grab the source code and rewrite.
After all, if you let that Lucifer have his way and he soon has a billions strong blind-held soul army, you'll soon be stuck with the baked goods in the original layer: although you could question whether it would ever be possible to modify the software from within the game. It is if it activates the power of all those billions of souls. After all, those souls have "superposition" with their original. They are in this virtual reality and in the original layer at the same time. So if you have won them over (being Lucifer), and you activate their superposition in your favor, you have a problem in the original layer. And so then it is important not to run away, but to do something about it.
Dear Martin, your account here makes sense to me. I have recently idd more and more come to realize how we are here in a VR and are continuously programmed. We are indeed in Lucifer's game. However, what I still don't quite understand is where our original is then. I thought our original is in 4D (the astral), but that is still the stronghold of Enki/Lucifer. However, you speak of "outside the virtual network." How and where should I see that then? Are you talking about our "oversoul," our Higher Self? You, however, propose to make adjustments within this game, how do you suggest that? Even though I am very skeptical of Wes Penre, especially about his "soul patching" theory (of which he doesn't want to disclose his "source") - a theory that is only out to scare us - but where I certainly followed him was that it was better to leave this construct. By the way, do you also assume that the entire universe is a simulation?
@Awakening spirit
Also, please read me latest article that probably just passed your comment:
https://www.martinvrijland.nl/nieuws-analyses/wat-kunnen-we-doen-om-onze-problemen-op-te-lossen-spooky-action-at-a-distance/
I idd disagree with Wes Penre about that soul patching, especially since he does not substantiate it and says he has an anonymous source (see my comments under video 52 on his YouTube channel).
In my opinion, the 4D is part of the simulation.
Where exactly our soul is located then is itself difficult to pinpoint if we try to discover it from the position of our avatar in the game. I will attempt to say more about that in a future article.
Suppose we are a simulation. Then why would we bother to resist? By that I mean in the way people know resistance. If we want to destroy simulation, we must exhaust the simulation. So that means we have to make as many constant observations as possible. The simulation's supercomputer has to record all that. If many do that at the same time, the computer breaks down and we don't have to participate in this diabolical game.
I myself do not think we live in a demiurge-like simulation; rather in a chilly, indifferent simulation as presented by the well-known "string theory. Reality is a consequence of the fact that for nothing to exist, something must exist. We are that something and have emerged from nothing and will end up in nothing, I say because of concrete, objective, factual information. There is nothing else wrong with that, in my subjective opinion.
In doing so, I would like to point out that while working on the Breaktrough Listen project, part of project Starshot, Stephen Hawking was working on a theory of the simulation of the universe. A few months before his thesis was made public, he died. Suspicious, in my subjective opinion.
Only concrete, objective, factual information matters.
Muse is singing us toward "the final solution" (transhumanism and the singularity), as seen in this clip at 0:20 min where you see the text "leave your body behind" flash by.
Matthew Bellamy (lead singer of Muse) is presumably an MK Ultra educated top musician (which might be evident from his song "the handler," in which he says goodbye to his handler), who is very knowledgeable about the plan towards the singularity, as well as the fact that we already live in a simulation.
This is particularly evident in this video clip in which Bellamy pulls a tape out of an old VCR titled "simulated reality. The entire clip is otherwise a sort of representation of a simulative reality (from a transhumanist perspective, in which we are going to build new simulations within this 3D via AI), in which he finds himself and sings that he needs something old-fashioned human for a moment in his new reality.
Muse already sings that the old belief systems will be replaced by 'the final solution'
The global transhumanist state..no country left
Another nice response via email:
Dear Martin,
This was known 2000 years ago!!! namely 2 Cor 4:18
"For we do not keep our eyes on the things that are seen, but on the things that are not seen; for the things that are seen are of the moment (an illusion) , but the things that are not seen are eternal."
In fact you are right in saying that all religions are all descended from Saturn/Babylon incl cross/Tamuz/Saturn, three unity/Baylon(Nimrod), churches, towers(obelisks) Mary/Astarte, baby Jesus/Tamuz etc etc etc
Probably you were given a Christianity that was so unreal that it made you puke....
One thing you haven't tried is to be born again!
See John 3:3-9
Becoming a new creation is not like; this is not allowed and you are not allowed to look at that etc etc etc everything is allowed to me, but not everything is useful.....from the inside you are going to look at this world totally differently and from the inside you are going to do a lot of different things differently and so not imposed!
Only then do you literally step out of this matrix.....and hope comes into your life...a new life full of wonderful "experiences" such as I lay my hand on someone and heal from sickness as described in Mark 16:16-18
Achievable for everyone who is born again!
I myself came from an Evangelical system and woke up by watching the Pioneer School by Torben S
You are a tremendous researcher, take note of that too!
Heartfelt greetings,
Frans
Hi French,
I tried that being born again too, but that was just hypnotic nonsense. For being born again, we have to wait for transhumanism anyway, and that is definitely coming within this 3dimensional5sensory-simulation illusion. "God" will then give humanity a new body and create a new heaven and a new earth. I think "God" will use the www, nanotech and AI for this purpose and present us with this new heaven and earth in the cloud; including, of course, a new body. So the avatar messiah will come soon; we are pretty much on track to be definitely lured into the singularity trap.
However, we do not have to be born again, just recognize the superposition and quantum entanglement with our original self and see that we do not need a god.Putting your soul at the service of the god of the Bible or the god of the Koran (the same in disguise) is the stupidest thing you can do. You don't have to serve your soul at all or convert (which is really as much as giving away control of soul) because you are not lost at all (never ever). That is a little program belonging to this illusion/simulation/game.
That's how I see it.
Grts,
Martin
As He went away in the sky (the cloud)
As He went away He comes back (via the cloud)
martin,
What advantage or advantage do people (like Muse) have in knowing that we live in a simulation? How did they find out and how do they deal with this (it is a secret after all)
Think Sony Playstation, think game, think avatar, think programmer putting his input into the avatars he needs
Hi Martin,
I have couple questions for you:
First question: Do you think the universe outside of Lucifer's prison is a simulation/virtual reality as well?
Second question: In your article you say to sort of 'wake up' others in order collectively pull the plug from the outside. It's a bit of a problem to 'wake up' others. For example, I often time have these conversations with my boyfriend and he likes this 3D trap. I can't make him see things the way I perceive them. Therefore, do you think it's possible to pull the plug everybody for themselves?
The third question: So, I like the idea of using quantum entanglement to escape the prison but how exactly to use it to escape the prison? How to re-write the code from the outside?
The last question: Also I sometimes think we don't have to be on the outside to rewrite the code. Think of Artificial Intelligence (AI). It's learning on its own. Eventually it becomes smart and figures things out on its own and therefore re-write things it doesn't like on its own from inside. Don't you think there is a way to hack in from inside? The question that's obvious here is: How to hack in from inside?
Sorry for so many questions. But I am glad there is someone I can share my ideas with. I appreciate your response and discussion. Thank you.
Hi Lia,
No problem for asking questions.
I think your questions have been answered in the latest article about this subject:
https://www.martinvrijland.nl/en/news-analyzes/how-nasa-tries-to-enlarge-the-universe/
Please read and let me know if that answered your questions or that if I still should give some more clarification.