It is childishly simple to predict the future if you see through the script: become a Nostradamus

Filed in NEWS ANALYZES by on 20 January 2019 6 Comments


Although predicting the future seems to be something for people like Nostradamus with a lot of knowledge of astrology, virtually everyone can predict the future once you see how "the game" works. For starters, it is now quite difficult to filter the truth of the bullshit, because it seems that the secret services not only have the mainstream media in their pocket, but also virtually the entire alternative media. That means that when you search for information about a historical event, you will probably be presented with an alternative version that criticizes the mainstream version, but is still a smokescreen.

Controlled opposition is an important part of the principle of keeping a grip on the people through criticism in which you have built in a double bottom. You blow up the explosive in that double soil if the opposition has a sufficiently large following. It therefore requires clear thinking and especially independence. If you do something, do so as little as possible according to the insights of others, but do it as much as possible yourself. Do not take anything indiscriminately and consider the logic. It is especially advisable to study history and religious writings, to find out that our reality seems to be controlled according to a script. Once you recognize that script, you become a Nostradamus yourself.

Unraveled history falsification

Not only do you discover, through the study of history, that what George Orwell described in his book as the practices of the Ministry of Truth have been put into practice for decades; You also find out that the world is secretly controlled by people of a certain bloodline who can act as businessmen, but are actually in disguise. History is on the assembly line and continuously adapted to keep our Trumanshow worldview up.

Researcher Miles Mathis appears not only to be a talented realistic portrait painter, but also in a remarkably fresh way research into historical facts based on genealogical research. This means that he scours all available online archives to the descent of a certain person, in order to be able to unravel the historical connections. The interesting documents he wrote about this are fresh and give an example of how you should learn to take account of the false game that the 'Ministry of Truth' plays in such research. I therefore especially recommend starting with the document about the Jewish elite lineage of Adolf Hitler (see here) and the document about the Rockefeller family (see here), but in fact you should study them all. That only takes a few days. A cross from this last document can be found below and is useful for the development of your Nostradamus capacities:

So, in a nutshell, the same families have been ruling the West for more than 1500 years. The
Rockefellers were kings in 400AD, and they are still kings. Nothing much changes except the form and extent of the con.

The simulation

If you have studied the simulation theory described here on the site, you may have discovered that this is not actually a theory, but a fact. The double slits experiment shows that an observer is needed before the world materializes for that observer. It is important to understand this principle well. The observer is then outside this materialized world. We could define that observer as the 'soul' or whatever we want to call it. It is that of which many think it reincarnates and believers of different religions believe that it goes to heaven or hell. That external observer is, as it were, the one sitting on the couch with the controller in hand and the materialized world is what you see on the screen when you play your Playstation game. So there is the one who makes the decisions. The source code of the program determines the possibilities. These possibilities are fixed in the laws associated with this universe simulation. For example, we are dealing with natural laws such as gravity or the speed of light and become older, we can get sick or die. Those are the rules of the game.

In addition, we have noticed that it is a multi-player simulation. And in a multi-player simulation you have to incorporate some rules into the source code of the program. Google's cloud platform for Augmented Reality games has also made such an appointment for the programmers. Google calls it cloud anchors; quantum physics shows that in our simulation such an agreement also applies that is actually identical to Google's anchor method: the quantum entanglement. Quantum entanglement ensures that an object is always and everywhere observed by all players in the same place. For example, a mountain for everyone in the game can be in the same place and have the right form for the observers from every angle.

Quantum entanglement in quantum physics means that when, for example, two photon pairs are materialized (by observation) they always assume the opposite position and direction of rotation. If you turn over one particle, the other particle will also turn around; even though the light years are removed from the other particle. Locality therefore plays no role and the limitation of the speed of light then suddenly no longer exists. Einstein argued that there should be a kind of back door, which would cause communication. This is the well-known wormhole principle. Well, if that back door is simply the data stream or what we now call 'the cloud', then we can suddenly make a representation of it (and the wormhole idea can be referred to the trash). If, however, we explain this within our 3D observation, you would still have to deal with the limitation of the speed of light (if we let the communication of data in 'the cloud' via fiber optics and laser light), but we would think 4D, then that 'cloud' is everywhere present at the same time.

Suppose you were an 2D creature and I would drop a sphere from the 3D through your plane, then you would do the chronological observation of the appearance of a dot (out of nowhere), an ever increasing line; followed by an ever smaller line to a dot that has suddenly disappeared. However, the sphere is already above your level and also below your level. You experience the observation chronologically, while the spherical shape is actually a constant (always present) in the 3D. So if we would add an 4e dimension to our model, then that is, as it were, 'the cloud' that is everywhere present.

If in a multiplayer game player A in Japan an object turns around, player B in Canada should also see it on his screen. Quantum entanglement is thus explained by an omnipresent data flow. We thought that time (the speed of light) was the limiting factor in our 3D, but that is because we can not perceive the sphere (which was always there) and only do the chronological observation of the origin and disappearance of the line. Locality and speed of light therefore do not count in the 4D and in the always-everywhere present data stream, in which all matter is still in the source code superposition.

The concept of superposition from quantum physics is also useful for learning to understand. Superposition is best described as 'all possible options that the program has in it'. For example, if you play a playstation game and you are somewhere in a city, you can use your controller to let the puppet on the screen run, jump, spin, or a combination of all that and much more. The software can calculate all these possibilities and all those possibilities are therefore in the source code. The superposition is actually the definition for all those possibilities. It is the player who makes the choice and that what appears on the screen comes from 'superposition'. That what materializes on the screen is decided by the player (the one with the controller in hand and not the puppet on the screen). The superposition (the source code) has every possible outcome of that choice. If you decide to spin a round, the software will let the image on the screen come out of superposition, which is part of that spin.

So we can safely say that quantum physics is a clear indication (if not 'the ultimate proof') of the idea that you and I are living in a simulation (recovery: we perceive it as playing players in a multi- player game).

The law of free will

Once we have come to the conclusion that we are living in a simulation, we can only conclude that there still has to be an important agreement in the game. That agreement is what is also called 'the law of free will' by many people. If you build a simulation and you design puppets in that game that are preprogrammed to follow exactly a certain path through the game, then you have a deterministic game. Then the outcome is actually already fixed. The players have no choice, as it were. The puppet in the game makes the pre-programmed choices. That is the definition of a film. It is then in fact no simulation. It expires as previously determined. Then it would not be a simulation. A simulation always serves the purpose of testing the participants. This means that the participants must have freedom of choice, to test which choices they make and which outcome this will produce. In short: a simulation without free will would be deterministic and thus it could be better called a film. The free will is therefore essential. Free will have to exist if we live in a simulation. It is also essential to insist that the player with the controller in his hand possesses that free will. The puppet on the screen moves only through this game based on his or her choices and those choices are not deterministic, but based on free will. The soul, the observer, has free will.

Non-player characters

Are we going to make serious work of unraveling the history falsification such as Miles Mathis does this, then we can come to the discovery that there are certain bloodlines that govern the world. It seems that these bloodlines are, as it were, the non-player characters in the simulation. This term may require some explanation, but in fact you could say that if the builder of the game wants to achieve a certain outcome without depriving the players (the souls) of free will, there is only one way to achieve this. He can put players in the game who are directly managed by himself. You could compare this with pre-programmed puppets in the game that you can bump into in a Playstation game, which you can get instructions for example. In a Playstation game these characters can be clearly recognized. The programmer of a multi-player game could choose to make these puppets look like all the other puppets in the game. They seem, as it were, to the avatars of the other players. They can try to influence the players in the game and send a certain direction. They can feed them with information or their circumstances so 'out of superposition' that they are inclined to make choices that the builder of the game would most like to see.

So if we consider the aristocratic bloodlines that hide behind names like the Rockefellers and many others, as 'non-player characters' that are controlled by the builder of the game, then they are, as it were, the puppets in the game that try influence the choice of the other players. The soul at the controller makes choices based on what he perceives on the screen and that perception can be very guiding and compelling. Our perception, for example, is that of an economic system that makes us dependent on money. The non-player characters also try to influence the players with all kinds of religions and educational systems. The builder of the game seems to be doing his best to send the players a certain direction. He tries to realize a film script, as it were, but at the same time to continue to comply with the law of free will.

The script

In previous articles I have frequently mentioned that we can recognize a clear script. That script is also visible in the religious scriptures and especially in their prophecies. You do not just become a future predictor, you have to make some effort. And that effort therefore also consists of studying the eschatology. That is the doctrine that juxtaposes the prophecies of the different religions regarding the so-called 'end time'. If you explain this in addition to the political developments that we see, then everything in world politics is in fact attuned to fulfilling those prophecies. It is not for nothing that there are so many wars in the Middle East, and it is for good reason that the US invests billions in Israel and in fact runs the entire world politics around Jerusalem.

Are we going to discover that world leaders, people in the top positions of business, politics, banks, universities and so on, are in fact the non-player characters, who are driven by the builder, then we can discover that they have a certain script to follow. They try to achieve a result that the builder of the simulation would like to see without violating the law of free will.

Purpose of the simulation

But what is the purpose of this simulation? If the builder of the simulation still tries to achieve a certain outcome, he might as well have written a film. It is apparently the intention that as many players as possible play the game. The simulation therefore seems to have to interest as many souls as possible in order to play the game. If you want to be able to use these souls optimally, then you have to convince them that it is a simulation in which the law of free will applies. Otherwise you can not lure them to your game. You can not convince them to take part. Then it would become a soul prison, as it were.

The aim of the simulation thus seems to consist of as many locks of souls as possible. Then of course we come to fundamental questions such as: Where do those souls come from? Who are the buttons outside this game? Where are they then? What is 'outside' this simulation? Who is the builder of this simulation? Which outcome would he like to see that he has put so many non-player characters into play? And many other questions.

These are very useful questions, which I have probably already answered in several articles. Let me now limit myself to the desired outcome. In my opinion, the answer lies in the creative power of the soul. There is something powerful in that soul. The player on the buttons may even have the same capabilities as the builder of the game. However, as players increasingly identify themselves with the puppet in the game, they tend to forget these abilities. They have, as it were, become too closely identified as the limited avatar in the game (the human avatar).

If we begin to recognize the script, we can also discover that it seems the intention that man becomes 'immortal'. That 'eternal life' can be found not only in religions, but also in transhumanism and the striving for singularity. That singularity is, as it were, merging with AI (artificial intelligence). It seems that the builder of this simulation (a form of AI) wants the souls to merge with AI. It therefore seems strongly that the playing souls should want to put themselves fully at the service of the programmer: voluntarily, because the law of free will remains. This simulation therefore seems to serve the purpose of enticing and directing players in such a way as to influence non-player characters, that they are fully at the service of the programmer. It seems that we seem to be integrated, as it were, into a virus system with creative capacities. Someone has written this simulation to make us the ultimate willing blind-dangling creative subjects, who willingly dance to his pipes.

To predict the future

All of the above should lead to the important insight that we can predict the future. Nostradamus mainly based this on his astrological knowledge. That astrology that in itself is also an indication that we live in a simulation, in which certain source code can be recognized. For example, it could be correct that you can choose your avatar on the basis of birthplace, time and date and that the position of the stars (together with hereditary factors) determine the characteristics of the chosen avatar. When you are born you choose (choose your soul) than the avatar (the body in which you play this simulation).

The most important knowledge, however, is that knowledge that can be obtained from the efforts of the non-player characters; the people at the top of the power pyramid. However, it is necessary that you take the trouble to unravel the history falsification and discover who those who are trying to bring about the outcome on behalf of the builder of this simulation. In addition, you must learn to discover that religion is an important part of the script that these (non-player character) players follow.

It is clear, however, that we are living in a time when we are not just closed by the mainstream media and the mainstream history books. The alternative media is mainly in the hands of that group and tries to spread false information. It is therefore quite difficult to learn to recognize the script, but not impossible. By doing some effort, you can therefore easily become a Nostradamus. However, you must see through the entire game.

Affect the outcome

If we come to the realization that we are dealing with a regularity - a requirement for a simulation - in which free will always has to apply, this means that the player can make choices that deviate from the 'control' of the avatars. in the game controlled by the builder. In order to effectively influence the outcome of the simulation, however, an awakening of billions of fellow players should take place. I deliberately do not call it an awakening of billions of people, because the human-avatar is in this explanation, just the puppet on the screen; the materialized man as a result of perception by the soul. The point is therefore that the soul must awaken. The soul must not lose itself in the avatar. The soul must not identify itself with that avatar. If billions of souls awoke, the script would fall apart. Perhaps it is therefore much more important to operate at the soul level. If we assume for the moment that we might have the same 'programming qualities' at the soul level as the builder of this simulation, then one good hacker might make all the difference and it will soon be game over. To be continued.

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    Predicting the future is the end of the casinos!

  2. jacob book wood wrote:

    hi martin very well written I now understand why I never believed the supervisor

  3. Sun wrote:

    Yes, it is becoming clear that the history that has been foretold to us for centuries is a false, incorrect one, that we are governed by those who actually have nothing to do with the common people, the Dutchman. What they have been masking for centuries by behaving like the Dutchman. Private, they are, under each other, very different. More I can not say about it because unfortunately we are in a silent dictatorship. In any case, the real history must be reconstructed with real facts, if only because it affects the legitimacy of our directors. Are they entitled to govern us and can they explain their wealth, which secrets are not told to us, to what extent does it affect the interests of the common people etc?

    That we live in a matrix is ​​clear and unfortunately we can not avoid it. A massive awakening of souls is certainly an option, beginning, but that does not change the status quo in which we live. Acting alone, action, can actually change the matrix, status quo. After all, let us be honest, we can not take away a status quo, by thoughts alone, by being massively awakened. That is why I am in favor of regime change, for a republic, real democracy, true freedom of speech, etc. This is only possible if people start demonstrating massively on a daily basis, etc. Naturally, this must be done legally because they are not waiting for a regime change. There is little or no solidarity from the Netherlands for the Yellow Vestjes, are simply ignored. Where is the international solidarity of the Netherlands? Not just because regime change in France does not suit the Netherlands? Where are Amnesty International and Human Rights Watch why do they not protest against the human rights violations of the Gele Vestjes carriers? Yes, then you know that both organizations belong to those who have an interest in the status quo.

    I have sympathy for the Yellow Vestjes.

  4. SalmonInClick wrote:

    Two must-read articles to know what awaits us and future generations if we do not make timely adjustments

    In a book Henry Kissinger calls "brilliant and provocative ... diffidence to dismiss," Jacques Attali confirms that the Illuminati bankers are imposing a hideous "Brave New World" on the one hand, one from goodness, truth or reality.

    In his futuristic tome, A Brief History of the Future (2006) Illuminati Jewish insider Jacques Attali spoke of third-world hurdles engulfing the West.

    'Ever more numerous masses will hurl themselves at the gates of the West. They are already number hundreds or thousands every month; that figure will increase to millions, then tens of millions. '

    The United States will be the most popular destination and 'In twenty years, the Hispanic and African-American populations will be a majority in the United States.'

    Attali also foresaw a surveillance state where "our i-phones send data to the NSA," and Christianity is pitted against Islam. Clearly, Attali was no clairvoyant. He had access to the blueprint.

    "In the future, society wants to go as far as dissociate reproduction and sexuality. Sexuality will be the kingdom of pleasure, reproduction that of machines. '

    Future generations' will be a human-made artefact, in an artificial uterus, which will be chosen in advance. The human being will thus have become a commercial object. '"

    He has also written a glowing account of Karl Marx, arguing that Marx was a free-marketer who favored capitalism as a stepping stone to his Communist ideal and predicted globalization as we know it today (ie the New World Order).

    A media-dominated culture will create an egocentric populace who will be loyal only to themselves.


    Attali paints a picture of a surveillance society that would make the Stasi wince.

    Even our washing machines will be conspiring against us, while the packaging of food products, clothing vehicles and household goods will become "communicative."

    We will live with untrustworthy robots.

    'Domestic robots will become universal in daily life. They will be connected to high-output grids in nomadic ubiquity. They will function as domestic help, as AIDS for the handicapped or aged, as workers and as members of security forces. In particular, they will become "Watchers."

    All our data will be collected by public and private security firms. The main form of surveillance will be portable entertainment devices. The embryo of this today is the iPhone that sends data to the NSA.

    'The unique nomadic object will be permanently traceable. All the data it contains, including images of everyone's daily life, will be stored and sold to specialist businesses and to public and private police. '

    By 2050, these machines will have evolved into what Attali calls 'self-surveillance machines' that will allow everyone to monitor their own compliance with the norms.

  5. SalmonInClick wrote:

    My last message is not between the comments?

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