Having written a few articles on the concept that you and I live in a virtual reality, the many responses indicate that readers are quite in shock. By stating that the principle of 'quantum entanglement' is a necessary phenomenon that undermines Einstein's theory of locality and also the speed of light (as a physical limit of physics), I seem to be stating something that turns the worldview of many on its head. Starting from my assumption that quantum entanglement is a simply necessary "deal" in a multiplayer game, because everyone then perceives the same thing that once came out of superposition (and materialized) at the first observation (by the first observer), it seemed to me that this principle should be reflected in the virtual reality developer world. And what turned out to my great surprise? Google's Augmented Reality (AR) developer platform applies a similar principle to "quantum entanglement"!
I have, to make tangible the concept that the universe is a simulation, made the comparison to an online multiplayer game. With that in mind, I advised some readers to take a look at the Netflix series Black Mirror, season 4 episode 1. While Hollywood will obviously never fully reveal the truth, because we must be constantly led astray while at the same time some awareness is needed to lure us into the transhumanist (next) trap, here you get a reasonable sense of what such a game might entail (aside from seeing Einstein's - in my view incorrect - wormhole (wormhole) theory pop up). With the current state of technology, we are not far away from such developments.
I understand that this topic is a mouthful of technical information for the average reader of my site and that most may drop out, but I will still make an effort to explain things to you in a little more detail. You may then find out that the idea that we want to explain our reality spiritually or through religion can actually go in the trash. We can explain our reality purely on the basis of logic. That is why, in a way, we are lucky to be in this time of advancing technological developments, because in it it simply reveals how our current (sur)reality works. Religions merely provide the additional clues to more specifically identify "the architect." Therefore, my advice is that you should still make an effort to really understand the double slits experiment (from my previous articles), so that you understand that matter exists only after observation. So an observer is needed. Until then, matter is in the "all possible choices" position; called "superposition" by science. This can be compared to a multiplayer game where multiple players enter a room, for example, and look at an object. The shape of that object is already fixed in the program's source code. Once observed by the first player, the other players must see the same thing, from a different angle. If 1 of the players picks up the object and turns it over, then the other players must perceive that turning motion from their perspective. I used this to explain the concept of quantum entanglement, which may not be quite a solid explanation, but it gives an idea.
Quantum entanglement in quantum physics means that once, for example, two pairs of photons materialize (by observation) they always assume the opposite position and direction of rotation. If you reverse one particle, then the other particle also reverses itself; even if it is light years away from the other particle. Locality thus plays no role and the limitation of the speed of light then suddenly appears to no longer exist. Einstein suggested that some kind of loophole must then exist, through which communication occurs. This is the well-known wormhole principle. Well, if that back door is simply the data stream or what we now call "the cloud," then suddenly we can imagine it. However, if we explain that within our 3D perception, then you would still have to deal with the limitation of the speed of light (if we let the communication of data in 'the cloud' be via fiber optics and laser light), but would we think 4D, then that 'cloud' is everywhere simultaneously. Suppose you were a 2D being and I were to drop a sphere from the 3D through your flat plane, you would make the chronological observation of the appearance of a dot (out of nowhere), an ever-expanding streak; followed by an ever-decreasing streak until a dot suddenly disappeared again. However, the sphere is already there above your plane and also below your plane. You experience the perception chronologically, while the sphere form is actually a constant (always present) in the 3D. So if we were to add a 4th dimension to our model, it would be like 'the cloud' which is omnipresent.
In a multiplayer game, if player A in Japan flips an object, player B in Canada should also see it on his screen. Quantum entanglement is thus explained by an omnipresent data stream. We thought that time (the speed of light) was the limiting factor in our 3D, but that is because we cannot perceive the sphere (which was always there) and only do the chronological observation of the creation and disappearance of the streak. Thus, locality and light speed do not count in the 4D and in the always-over-all data stream, in which all matter is still in the source code superposition.
How interesting, then, to discover that current virtual reality techniques provide insight into the situation we are in. Take a look at the presentation below, which explains that the difference between virtual reality (VR) and augmented reality (AR) will disappear. At its core, VR is a fully digitally created world (as in a game) and AR is a digitally created layer over transparent glasses that still lets you perceive the "real world." This difference will start to disappear as they merge, so to speak. The advantage of VR is that you can build a multiplayer game much more easily, because you have the playing field itself predefined and thus the reference points of perception already established in the game. You have built a large digital room, so to speak, and you know exactly from what distance, height and angle of perception to an object takes place, allowing you to correctly project the image into the 3D glasses for each player. With AR, you still have to solve this problem and that can be done by passing the player's perception and position through accurate GPS sensors to the central server in "the cloud. (Read more below the movie)
Revelation 1:7 'Look, he is coming with the clouds and every eye will see him'
Google has made its developer platform available for this purpose. Of course, because it is mainly the big companies like Google that want to see us disappear more and more into the VR and AR world, thus also making us more and more dependent on "the cloud. So to tackle this technical problem, you need reference points. You need to know exactly where each player is in the playing field (the world) and you also need to know where a perceived object is located. Google solved this with a very logical principle: cloud anchors. Logical because you just have to pass on to "the cloud" where on the globe the observer is and where objects are located from the observed perspective. So suppose you want to realistically (as AR) place a dinosaur on a table in a room. So then you need to know the exact position of the observer. You can know this based on GPS data, but also based on the dual camera lenses in the glasses (which can do depth perception, just like 2 eyes). You can then lay a grid, so to speak, over the table and determine the angle of incidence of the observer relative to the table. You then divide the table into so-called anchor points and you record those anchor points in "the cloud" so that they are the same for every observer.
That way, you can then project all kinds of 3D holograms into space (via the Microsoft Hololens, for example) that are then perceptible to everyone. You can bring different objects into the playing field by different players, which match each other exactly via the anchor points. So imagine an AR sword fight projected on top of the real world (via a Microsoft Hololens), the anchor points in the Google cloud ensure that the swords hit each other at exactly the right moment and don't swing past each other a bit because the reference points don't match.
Of course, things only get interesting in VR and AR when we can make a neurological connection through, say, Elon Musk's company Neuralink, so that you can also project the sensations of touch, smell, hearing and sight directly into the brain. By then, it will hardly be possible to distinguish digitally created from real. But I now sidetrack toward the preliminary stage for transhumanism. By the way, the Netflix series Altered Carbon gives a good picture of the transhumanist world we might expect in a few decades. Temptation also plays a big role in this again, because of course it is romantically presented to us.
The reason I am telling you this, of course, is the fact that Google introduced the concept of cloud anchors. What does that remind you of? Is it not then that a 3D image once materialized (as being a hologram on your hololens) is by this principle the same for every observer. Doesn't that cloud anchor remind you of something? What happens when information materializes out of superposition at first observation (in the double slits experiment)? It assumes a position that is the same for every observer and whose position is anchored via the principle of quantum entanglement! Eureka!
Quantum entanglement has the same function as Google's cloud anchor!
Unfortunately, I cannot patent this discovery and will probably never be revered as Einstein, but I wanted to share my enthusiasm with you anyway. How much more proof do you want that we are living in a virtual reality? Or is it perhaps still an augmented reality where the original universe has been used to lay an augmented layer and our biocomputer is hacked full time via central server within the "real reality"? Or is that "real reality" (our universe) as a whole also a simulation. Is there multiple layers, with a simulation running within a simulation? Admittedly, I am making it complex now, but those are the considerations that concern me that way.
The quantum physics explanation states that there must always be an observer and the information only unfolds as being matter after observation. In this, is the soul the observer and is the cloud all-around-present "all around" us? Do you remember; that Playstation game? All the code is already burned on the CD. Once you start the game, you have all the choice options and experience the game chronologically. Your choice (and in a multiplayer game also the choices of others) determines how the information unfolds on your screen. You are the observer. Are you still waiting for the messiah avatar that will present itself from the cloud?
4 Comments
Martin I completely follow you, what you are trying to explain is made known in movies like Inception, Interstellar etc. Point is that there are infinite simulations (timelines) running simultaneously with different outcomes, which at times seamlessly merge into each other so called dimension shifts. Time does not exist outside of these simulation(s), I do know that institutes such as CERN deals with these issues and is involved in manipulation of this timeline
First, our soul we are trapped in a shell that is limited in its functioning via our brain, in addition we are trapped in a simulation/3D dimension. The first stage of awakening is realizing that we are trapped
Lucifer is not called the "light bearer" for nothing, the light being us he has managed to get to enter this simulation. The final trick is to keep us here permanently through the VR agenda, a simulation within a simulation (Droste effect/maze)
'String theory is a theoretical framework in which the point-like particles of particle physics are replaced by one-dimensional objects called strings. It describes how these strings propagate through space and interact with each other. On distance scales larger than the string scale, a string looks just like an ordinary particle, with its mass, charge, and other properties determined by the vibrational state of the string. In string theory, one of the many vibrational states of the string corresponds to the graviton, a quantum mechanical particle that carries gravitational force. Thus string theory is a theory of quantum gravity.'
String theory was devised to explain quantum entanglement because quantum entanglement ruins Einstein's theory of locality. So they just invented strings between particles; strings that then pass through another dimension. Wow! Brilliant! Bullshit if you ask me. Just a distraction to avoid admitting that we live in a (Luciferian) simulation.
Whether there are infinitely many simulations running simultaneously I do not know. However, we can identify at least 1; being the one we are in now. That one, by the way (if you take the signals seriously) is layered: that is, there also seems to be some kind of "archontic layer" or an "entities layer" in the simulation, for example. In short: just the Luciferian simulation itself seems to consist of multiple dimensions (where a dimension is a simulation within a simulation).
Theoretically, you could perhaps reason that your soul could experience multiple dimension in parallel. The only question is whether that would be "a smart choice" by, say, our great friend Luccifer, because it's pretty hard to stay in focus when playing multiple Playstation games simultaneously. And it just seems that we should stay in focus on his game. So I personally consider it less obvious by now that we are living in parallel universes simultaneously.
the 'ELite' who serve this luciferian agenda are hard at work using these technologies against the ignorant masses
66TH BILDERBERG MEETING
Artificial intelligence
9.Quantum computing
http://bilderbergmeetings.org/meeting_2018.html
"We can't solve problems by using the same kind of thinking we used when we created them."
So to be clear, a dimension is nothing more than a simulation within a simulation.
Imagine building a virtual reality simulation in which we tend to lose ourselves completely, so that we forget that we are "at the controls." That will soon be perfectly possible if we manage to stimulate all sensory perception directly into the neurons in our brain. When we then "live" in that simulation, the current layer is thus a higher dimension.